You awaken in a building filled with nothing but destruction and death, with no recollection of who you are or what you are doing there. All you know is that something catastrophic has taken place here, and you were likely a part of it in some way. Make your way through this Macabre Madhouse and try to discover what caused all the violence you see before you. 

Warning: There are some graphic descriptions of violence and gore. 

Follow the Instructions on the Screen to Play.

In order to piece together the story, multiple playthroughs might provide some new *perspective*.

Published 10 hours ago
StatusReleased
PlatformsHTML5, Windows, macOS
AuthorReidar
Made withUnity
TagsHorror, Short, Violent

Download

Download
Reidar-Macabre Madhouse_MAC_042825.app.zip 38 MB
Download
Reidar-Macabre Madhouse_WIN_042825.zip 31 MB

Comments

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I like the concept of a time-based narrative adventure, and I can see that the purpose of this game is perhaps to piece a story together through multiple playthroughs (thus, multiple endings). I think the intention of this would be more clear if there was a "play again" button/key of some sort within the game itself. Similarly, I wonder if there's a way to indicate that this was time-based, as I got spooked when the police showed up

The timer on the game provides a sense of urgency, but also a little frustration without knowing exactly how much time I have left. This game requires a lot of trial and error, which has its pros and it’s cons, but I think this starting versions has a lot of potential

I really like how the gamemaker narrative the story.

The way I played through this game was similar to Anna Anthropy’s Queers in Love at the End of the World. I loved playing that your response to what you did changes depending on your final action. Also see a connection between morality and your bitsy game from Narrative Game Design. Really cool to see!

Playing through, I couldn't finish the endings which really added to the urgency of the situation. It created almost a panic when playing the game which works really well!

Played through all the endings and the timer on the player added to the story. The idea that we will always have the police coming fast adds to the story that is being built!

Happy to find I broke the game first try LOL but I think the time mechanic is very clever for a text-based game, adds a sense of urgency that may be hard to implement otherwise